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These are nothing but estimates, placeholder dates and possibly wishful thinking.

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Since the success of Walking Dead: Season 1, Telltale has sized up from 70 people to near people, and now have five times the amount of staff members they had during Season 1, so multiple projects at once should not be a concern. They now have a big enough staff to work on four projects at once as well as extra staff members to work on side projects. Even though Telltale announces their projects ahead of time, this doesn't mean that each game is in full production.

All games by Telltale Games are first started with a small team of just a few people, who do things common in very early development, such as sorting out the season wide story and working on concept art.

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As the deadline nears, more people are brought in to work on other things, but it is still a small team. Full production doesn't start until the current seasons wrap up, and seasons that are announced years in advance won't begin full production until long after that. The currently ongoing series also don't affect each other, as different teams are working on each project.

Even in the case of shared staff, the work load is light enough for these staff members, that their working between projects doesn't have any affect on the quality or development time of either project. In an interview with Hollywood Reporter , Kevin Bruner stated that "Telltale's approach to game development is much more like television than most other game developers. Across all of our series — The Walking Dead, Minecraft: Story Mode and more — the development process at Telltale spends a significant amount of time upfront in the writer's rooms not just with writers, but designers, directors and creative input from all across the studio.

It's not unusual for our games to exist longer on whiteboards and sticky notes and in scripts than they do in traditional game production. It's incredibly similar to how TV often spends so much time in preproduction and planning before moving into actually shooting. To see what current and future projects Telltale are working on, follow our "Future of Telltale FAQ" thread for frequent updates!

It's unlikely, as there wasn't one listed at the Telltale website on release, and every collector's disc to date has been listed as a bonus for Telltale store orders from day one. Something of a logical question from me, which would also apply to Game of Thrones One of the nice things about Walking Dead and Wolf Among Us was that I had only read the first arc of the former and have yet to see any of the television series whilst with the latter I haven't read a Fables comic yet. But they were still totally easy to pick up and play and enjoy.

So I was wondering if people like me might be considered with Borderlands or if I'm going to have to track down the two previous games so I know who Handsome Jack and all the Robot types are. There is That probably depends on how easy the setting and mechanics of the world of Borderlands Pandora are to understand.

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As Telltale is mostly focusing on new stories and new characters, that remains a pretty decisive factor. They usually don't bring in much of all that complex history that comes with already established characters, which in principle makes their series ideal for new players.

Getting the gist of the franchise storyline across wasn't really a problem for The Walking Dead, where six words totally suffice to explain the entire setting "zombie apocalypse, everyone's got the virus". The Wolf among Us was a bit more complex here, although it's a prequel in principle.

Telltale solved the issue by adding a 'dictionary' to the game "Book of Fables" to explain central concepts and characters. Bottom line, Telltale really wants to make these games approachable to everyone. I guess they will always try to find a way to introduce newcomers to their franchises. Something to bear in mind. I have to say that the Book of Fables in TWAU really helps with the background of the world of Fables, but as you say with Walking Dead, since it's taking place in the same universe but not with the same characters, an indepth knowledge of who that bloke called Rick and that nasty Goverenor fellow with the eyepatch isn't essential.

So whilst I all for games building up complex universes it's important to let newbies like me jump in, see if I enjoy myself and then possibly go and nab the other games. The exact premise - a wild west cyborg alien world - does interest me after all and this might be a nice jumping in point. Same goes for GOT - I know, shocking that someone HASN'T seen that yet and whose knowledge of the series extends to 'there's a blonde dirty princess girl with a pet dragon, some short Lanisomething in charge, a really big wall of ice and some very incestous siblings' but it does happen.

As long as the games can cater to fans and newcomers alike I'll be happy. That probably depends on how easy the setting and mecha … more nics of the world of Borderlands Pandora are to understand.


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Bottom line, Telltale really wants to make these games a… [view original content]. It probably usually works the other way 'round, but you're absolutely not alone here. Of course, Gearbox would finally have to come to gog. BUT I'd be first in line, and we probably still have another year to catch up! I have to say that the Book of Fables in TWAU really helps with the background of the world of Fables, but … more as you say with Walking Dead, since it's taking place in the same universe but not with the same characters, an indepth knowledge of who that bloke called Rick and that nasty Goverenor fellow with the eyepatch isn't essential.

I know… [view original content]. Ha ha. One day Telltale will be doing episodic games for everything. It'll be beautiful. Honestly can't wait for a Doctor Who and Breaking Bad one. I can feel it coming. Please telltale games change poster of tales from the borderlands at games page please then its look more interesting.. They haven't openly shown much of the game - even taking the panel into consideration - so I'm not sure there is much they could add to the picture that they are willing to show fans at this point.

Ive not seen any confirmation, but I have no doubt Clap Trap will be there somewhere. He is pretty much the face of Borderlands.

It wouldnt feel right without him somewhere. I personally cant stand the talking trash can :P. The original four got fleshed … more out fairly well in BL2 although not everyone liked it and GBX has been teasing at making their stories more character independent with the latest headhunter pack and the presequel well, hinting at it fairly heavily anyway. The less I know about claptrap, the better. Just recently got done playing through the robot revolution on BL1. The satisfies of shooting a thousand claptraps was I want to smooch him and maybe kick him around a bit and then smooch him again.

What I want to know is if the episodes are going to be short or reasonable. They are like maybe 1 hr. I was somewhat disappointed in TWAU ep. It literally almost took me 1 hr.

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I love this company and their games, but these episodes are just short now; compared to TWDS1. They'll hopefully be longer. Telltale does take fan and critic criticism into account, and the length of their newest games is one of the biggest complaints for The Wolf Among Us and The Walking Dead Season Two. There's no shortage of demons who want to kill the Doom Slayer.

Togame info 2015 minecraft story mode episode mac os x activated

However, one demon has been spec. And now its gettin. Now, a new installment is on the wa. When C. With a n.

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